The Plausible Future
Built Environments:
New materials and building methods – including
the ability to build parametric design concepts
Creating new Cities from scratch – technology
such as cars resulted in random urban sprawl. New cities by today’s urban
planning methods are required for more efficient transport methods.
‘Cluster Cities’ – new compacted cities will
produce their own resources locally, utilise the methods of a closed-loop
system, and will also support other nearby cluster cities.
Green roofs and Rainwater collection/filtration
- will save significant amounts of energy/pollution to transport food and water
Eco-Public Transport – future transport will
be so efficient that people will stop utilising cars
‘Green buildings’ - Structures automated by
computer systems to sustainably manage temperature, humidity, etc (eg. Open
entire walls of shutters at correct times)
Sustainably Retrofitting – retrofitting
existing structures will become a substantial market within the next 30 years
Renewably Sourced Energy – solar, wind, lightning
and hydro (aswell as micro-power
generation, which uses piezoelectric pavement to generate energy from footsteps
or from road plates that can generate power as vehicles drive over them)
Vertical farms - allow for close proximity of
food resources
Future architectural concepts as scanned out of the book Evolo Skyscrapers:
(as written by Carlo Aiello, Paul Aldridge, Noemie Deville and many more)
Algorithmic Design Methods: algorithmic functions in the future may be utilised to design structures which for example collect the most efficient amount of direct sunlight
Bio-mimicry: mimicking the design of natural elements to produce organically working structures
City Farming: allows for close sources of food resources, aesthetics within concrete jungles, and the filtration of city pollution
Cluster Cities: self-sustaining cities (utilising closed loop systems) are compacted into limited space and produce their own resources. Nodes of cluster cities will support other nearby cities whilst allowing the natural environment to control most of the land available
Eco-skins: skins allow for an efficient control of the temperature and humidity within side a structure. An important factor of future design as climate change continues to occur
Floating Cities: a pausible design concept for a future of global flooding
Fresh Water Collection: structures along the coast which filter the sea water into fresh water
Future Cemeteries: vertical cemeteries save the space/land required for typical cemetries
Green Roofs: a sustainable concept which allows for communal garden spaces above the typical landscape of cities
Interior cities: cities designed within immensely sized structures allowed for more efficient controlled environments
Lighting Energy: the collection of renewable energy such as lightning through structure design
Modular Design: allows for continuous change and adaptability as individuals or society require
Organic Design: future technologies, materials and method of construction may allow for organic designs
Organic Elevators: the concept of elevators which can travel along windy paths
Pollution Filters: structures which as pollution filters within cities full of pollution
Emergency Skyscrapers: the futuristic design of structures which can allow for rapid setups
Underwater Cities: another concept for a time of global flooding
Underground Structures: utilises the energy and warmth of the Earth
Vertical Cities: a concept to battle the issue of urban sprawl
Vertical Farming concept
Water Collection concept
Wind Power concept
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