Tuesday, 28 August 2012

Future Architectural Possibilities (Individual Work)

The Plausible Future Built Environments:
New materials and building methods – including the ability to build parametric design concepts
Creating new Cities from scratch – technology such as cars resulted in random urban sprawl. New cities by today’s urban planning methods are required for more efficient transport methods.
‘Cluster Cities’ – new compacted cities will produce their own resources locally, utilise the methods of a closed-loop system, and will also support other nearby cluster cities.
Green roofs and Rainwater collection/filtration - will save significant amounts of energy/pollution to transport food and water
Eco-Public Transport – future transport will be so efficient that people will stop utilising cars
‘Green buildings’ - Structures automated by computer systems to sustainably manage temperature, humidity, etc (eg. Open entire walls of shutters at correct times)
Sustainably Retrofitting – retrofitting existing structures will become a substantial market within the next 30 years
Renewably Sourced Energy – solar, wind, lightning and hydro (aswell as micro-power generation, which uses piezoelectric pavement to generate energy from footsteps or from road plates that can generate power as vehicles drive over them)
Vertical farms - allow for close proximity of food resources


Future architectural concepts as scanned out of the book Evolo Skyscrapers: 
(as written by Carlo Aiello, Paul Aldridge, Noemie Deville and many more)

Algorithmic Design Methods: algorithmic functions in the future may be utilised to design structures which for example collect the most efficient amount of direct sunlight

Bio-mimicry: mimicking the design of natural elements to produce organically working structures

City Farming: allows for close sources of food resources, aesthetics within concrete jungles, and the filtration of city pollution

Cluster Cities: self-sustaining cities (utilising closed loop systems) are compacted into limited space and produce their own resources. Nodes of cluster cities will support other nearby cities whilst allowing the natural environment to control most of the land available

Eco-skins: skins allow for an efficient control of the temperature and humidity within side a structure. An important factor of future design as climate change continues to occur

Floating Cities: a pausible design concept for a future of global flooding

Fresh Water Collection: structures along the coast which filter the sea water into fresh water

Future Cemeteries: vertical cemeteries save the space/land required for typical cemetries

Green Roofs: a sustainable concept which allows for communal garden spaces above the typical landscape of cities

Interior cities: cities designed within immensely sized structures allowed for more efficient controlled environments

Lighting Energy: the collection of renewable energy such as lightning through structure design

Modular Design: allows for continuous change and adaptability as individuals or society require

Organic Design: future technologies, materials and method of construction may allow for organic designs

Organic Elevators: the concept of elevators which can travel along windy paths

Pollution Filters: structures which as pollution filters within cities full of pollution

Emergency Skyscrapers: the futuristic design of structures which can allow for rapid setups

Underwater Cities: another concept for a time of global flooding

Underground Structures: utilises the energy and warmth of the Earth

Vertical Cities: a concept to battle the issue of urban sprawl

Vertical Farming concept

Water Collection concept

Wind Power concept

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